000 01872nam a2200253 i 4500
003 MIUC
005 20180515163559.0
008 141125s2011 njua|||| |||| 001 | eng d
020 _a9780813550053
040 _aMIUC
_beng
_cMIUC
082 0 _a302.23
100 1 _9153
_aMurphy, Sheila C.,
_d1974-
245 1 0 _aHow television invented new media /
_cSheila C. Murphy.
260 _aNew Brunswick ;
_aNew Jersey ;
_aLondon :
_bRutgers University Press,
_cc2011.
300 _a187 p. :
_bill. b&w ;
_c22 cm.
504 _aIncludes bibliographical references and index.
505 0 _aIntroduction: How television invents new media -- 1. This is intelligent television: the emerging technologies of video games, computers and the medium of television -- 2. Is this convergence? Postnetwork television, new media and emerging middletexts -- 3. From tube to a series of tubes: television in and as New Media -- 4. ALT-CTRL: the freedom of remotes and controls -- Conclusion: Television is not New Media -- Epilogue: on the matter of invention -- Appendix A. Video game and digital sources -- Appendix B. Relevant film and television sources.
520 _aTelevision is a global industry, a medium of representation, an architectural component of space and a nearly universal fram reference for viewers. Yet it is also an abstraction and an often misunderstood science whose critical influence on the development, history and diffusion of new media has been both minimized and overlooked. Personal computers, video game systems, even iPods and the Internet are built upon and have borrowed from television to become viable forms.
650 0 _9154
_aTelevision broadcasting
_xTechnological innovations
650 0 _9155
_aTelevision
_xTechnological innovations
650 0 _9156
_aInteractive television
650 0 _9157
_aConvergence (Telecommunication)
942 _2ddc
_cBK